July 19, 2023

Crash Team Rumble: Midseason Patch Notes

July 19, 2023

BY Toys for Bob


Live 9am Wednesday, July 19th


  • Ripper Roo will be live on 7/20 for all players! He can be unlocked by earning 50 Blocker badges. (Earn Blocker badges by knocking Wumpa away).


  • Signing out and signing back in during the intro cutscene will no longer leave players on a black screen until the title closes.
  • An infrequent crash on startup has been resolved.
  • An infrequent issue that resulted in players becoming stuck in a black screen when the last person readied up is now resolved.
  • Players no longer need to accept a friend request twice before that friend populates the Friend’s tab.
  • Players can now progress through and participate in practice mode after selecting a power.
  • When a party host backs out of a competitive lobby, the rest of the party will now appropriately follow that party host out of the lobby.
  • Several issues were resolved which allowed teams with more than 4 players.
  • Translation coverage has been improved across the game in all launch languages.
  • Accepting an invite into a party or lobby in a variety of situations will now appropriately move players to the correct party or lobby.
  • Audio now consistently plays when in the main menu.
  • Stability around the completion of private matches has been improved.
  • Teams will appropriately be notified if their party leader leaves the party.
  • If a player unlocks two heroes in a single match, the announcer will correctly say both of their unlock announcements.
  • Bots will no longer use slam attacks while carrying Wumpa and banking.



  • The spawn barrier can no longer be bypassed by enemies. 
  • Tar Valley
    • The potential for network instability after the Aku Aku Epic Relic Station effect expires has been resolved.
    • The level 3 Aku Aku power no longer damages friendly Slow Shrooms.
  • Calamity Canyon
    • The forcefields can no longer be passed through by enemy players.
    • Oxide’s UFO model is no longer invisible if opposing players are looking away when it activates.
  • Rusted Refinery
    • Enemy bots are now affected by Sandstorm.



  • Heroes no longer have a chance to appear extremely distorted.
  • Dr. N. Brio
    • An infrequent crash surrounding use the of Dr. N.Brio during a competitive match has been resolved.
    • Slimes can no longer be used to attack enemies in their own spawn area.
    • Slimes will now stay on the banks or gems they are spawned on.
    • Slimes no longer occasionally spawn at the center of the map when a thrown flask hits an enemy.
    • Dr. N. Brio will no longer become stuck if he transforms while standing right next to a gem.


  • Coco
    • The final reward box will no longer be checked before the player finishes the final requirements for the “Earn Scorer Badges by Scoring Wumpa” challenge.
  • Tawna
    • The location of the hookshot projectile will now more closely indicate the direction the hero will travel.
  • Dingodile
    • Fixed a bug that sometimes allowed players to use the Tailwhip attack more often than intended. 
    • Dingodile no longer stutters during his hover animation when viewed by other players.
  • N. Tropy
    • The staff will no longer revert to the default option after completing a match.
    • The mastery badge will now be easier to acquire, players need to deny Wumpa without getting knocked out instead of getting hit.



  • Power Drain’s collision has been improved so it no longer blocks the use of a Relic Station it may be placed on.
  • When powers with multiple charges are completely full, the colors on the power icon are no longer muted.



  • Using the zapper in Zap Trap will now appropriately track KO’s and grant the Multi-KO Badge to players that get multiple KO’s in a row.
  • Zap Trap no longer displays the team total as “1/8”, and now appropriately shows “1/4”.
  • The issue that caused players playing Zap Trap to occasionally be put into a standard competitive match has been resolved.

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